i think i finally spiritually moved on from this one... i wanted to do a solarpunk environment idea but i didn't want to model anything, so i just took the unreal engine blueprints map and a bunch of other marketplace assets (quixel, etc) to do it. i got a lot of inspiration from my home country which is, in my opinion, still the best reference for solarpunk. still not too happy with the last one but one day i'll have the mental energy to go back and endlessly tweak it until i'm 100% satisfied i guess. i also wanted to try out the new backside illumination for two-sided foliage in Lumen that's now available in the main branch but i haven't had time at all...
many thanks to peter tran (https://www.artstation.com/petertran) for his guidance.