ue5: blueprints relight

i think i finally spiritually moved on from this one... i wanted to do a solarpunk environment idea but i didn't want to model anything, so i just took the unreal engine blueprints map and a bunch of other marketplace assets (quixel, etc) to do it. i got a lot of inspiration from my home country which is, in my opinion, still the best reference for solarpunk. still not too happy with the last one but one day i'll have the mental energy to go back and endlessly tweak it until i'm 100% satisfied i guess. i also wanted to try out the new backside illumination for two-sided foliage in Lumen that's now available in the main branch but i haven't had time at all...

many thanks to peter tran (https://www.artstation.com/petertran) for his guidance.

scene 1: solarpunk greenhouse

scene 1: solarpunk greenhouse

scene 2: abandoned botanical science facility

scene 2: abandoned botanical science facility

scene 3: luxury hotel which has lots of high tech hydroponic systems

scene 3: luxury hotel which has lots of high tech hydroponic systems

process video for the solarpunk scene

just one (1) example of my embarrassing rambling/notes while working on it

just one (1) example of my embarrassing rambling/notes while working on it

reference sheet - photos from scene 2 credited to dylan scher (https://www.artstation.com/dscher). you can see singaporean architecture is a big inspiration for this project...

reference sheet - photos from scene 2 credited to dylan scher (https://www.artstation.com/dscher). you can see singaporean architecture is a big inspiration for this project...